Babblefish's Profile

  • Jun 11, 2011
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Latest comments made by: Babblefish

  • Ridonculous!
    Babblefish had this to say on Nov 19, 2010 Posts: 7
    November 17, 1994: Apple Settles with Carl Sagan
  • Steve Jobs and the rest of the team wanted to build a machine for everyone, but they simply couldn't due to the price and complexity of the components. Not the whole story you forgot this part: (The) marketing campaign caused CEO John Sculley to raise the price from US$1,995 to US$2,495.
    Babblefish had this to say on Jul 23, 2010 Posts: 7
    The Future of the Mac Is the iPad
  • Tim, you are way off topic. I'm glad we don't have the one vendor lock-in here in Canada. I don't have an iPhone yet, but iPhone4 looks very compelling. I'm currently with Roger's but Bell and Telus have better coverage, so we shall see. Although my sentiments towards Telus mirror the author's own toward AT&T;. Of course, the darn thing has to get here first!
    Babblefish had this to say on Jul 08, 2010 Posts: 7
    3 Ways Apple Can Trounce the Droids
  • "...excluding a FireWire port on a laptop that's often advertised for creative professional use..." Apple has dropped FireWire 400 which has only minor performance advantages over USB 2.0, FireWire 800 is alive and well on all MacBook Pro models, on iMac, Mac Pro and even the Mac Mini! Only the MacBook and the Macbook Air are without FireWire ports. Obviously the Air has no room, and the MacBook is not for professionals. What I find "pretty inexcusable" is the enormous hole in your argument!
    Babblefish had this to say on Jun 21, 2010 Posts: 7
    The "Bad Enough" Issue
  • "...it marks the point where Android starts to surge past Apple..." Except this is not true, multiple articles has refuted this since it was posted, Android has about 1/3 the market share of the iPhone. Quoting a hit whore like Dan Lyons doesn't make you look good either.
    Babblefish had this to say on Jun 11, 2010 Posts: 7
    The WWDC 2010 Keynote: Great Product, Bad PR
  • Regarding Apple's "walled garden", they are perfectly within their rights to decide what can or cannot enter the "garden". They aren't attempting to monopolize the entire market, they just want their quiet (and lucrative) little corner. In other words, "No your dog (derivative cross-platform code) can't shit in my garden" and/or "No you can't bring your own topsoil, and we don't want to risk getting weeds." As Jobs states, developers have options, no one is forcing them to do anything, they can always write apps for Android. But if they want to write apps for Apple, then these are the guidelines. No one expects Sony or Microsoft, or Nintendo to allow anyone and everyone into their "walled gardens" so why should Apple?
    Babblefish had this to say on May 17, 2010 Posts: 7
    The "Good Enough" Issue
  • The slant to this article is so twisted I don't know where to start. Have you watched Pirates of Silicon Valley? "Good Enough" is totally Gatesian, not Jobs and Apple. The "crazy Apple patent filings" are to protect IP, a lesson Apple learned early on by being burned for not patenting enough. Microsoft can and does "regularly hinder the progress of technologies they hold the patents to, if (when) it's in their financial self-interest." In fact with their "Windows Everywhere" philosophy they regularly attempt to influence progress in fields they aren't even in, because they might be in the future. Hence the coinage of the term "vapourware." Apple's approach is to strip away to the core essentials and create an satisfying experience for the end user. Then incrementally build on that firm foundation, adding without taking away, the "Less is More" philosophy. There is incredible freedom within self-imposed "limitations", much like a painter who has selected a limited palette of colours and textures. As a visual artist I know only to well it is often more important what you leave out than what you put in, that is why I have an appreciation for Apple products. It feels like they approach the process like a craftsman. You don't get a Stradivarius without great technical ability and high artistry combined. The approach is not "form follows function" but rather form and function are fused as one. This is at odds with the rest of the industry where the approach is, "lets throw everything at it and see what sticks."
    Babblefish had this to say on May 17, 2010 Posts: 7
    The "Good Enough" Issue